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Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

  • Source: Breezy
  • Serious Development
  • Remote
  • Chicago
  • Mid level

Job Description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)

Overview

Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

Why This Role Exists

We build internal business applications at speed using:

  • v0 for prototyping
  • Angular + PrimeNG for implementation
  • Native iOS apps that must feel like iOS, not web-on-a-phone

As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

This role exists to ensure our products remain:

  • Predictable

  • Consistent

  • Native to their platforms

  • Easy to learn and hard to misuse

You will not be designing every screen. You will be designing how the product behaves over time.

Who You Are

Required

  • Senior-level product or systems designer

  • Experience with internal or enterprise applications

  • Strong systems thinking; comfortable defining rules and constraints

  • Deep familiarity with iOS as a platform (not just mobile UI)

  • Comfortable challenging PMs and saying “don’t ship that”

  • Pragmatic, opinionated, and not precious about visuals

Strong Plus

  • Experience cleaning up inconsistent products

  • Familiarity with component-based design systems

  • Experience working with engineers directly

  • Prior fractional or advisory roles

Red Flags (for us)

  • Portfolio-first, system-light background

  • Strong preference for redesigns over convergence

  • Focus on “delight” over clarity and predictability

  • Reliance on Figma as the primary output

What You’ll Be Responsible For

Product-wide UX coherence

  • Own interaction patterns across the product

  • Ensure similar problems are solved the same way

  • Reduce inconsistency as new modules are added

  • Prevent UX drift as multiple PMs and teams ship in parallel

Working within existing products

  • Audit current applications and patterns

  • Identify what already works and should be preserved

  • Drive convergence — not redesign-for-the-sake-of-redesign

  • Respect user muscle memory

Web UX (Angular + PrimeNG)

  • Define how PrimeNG components are used (tables, forms, filters, modals)

  • Establish behavioral standards:

  • States

  • Errors

  • Permissions

  • Progressive disclosure

  • Prevent “almost-the-same” component variants

iOS UX (Native-first)

  • Ensure strict alignment with Apple Human Interface Guidelines

  • Catch web/Android patterns leaking into iOS

  • Enforce native navigation, gestures, and control usage

  • Prioritize platform correctness over internal consistency when they conflict

Partnering with PMs

  • Review v0 prototypes and early implementations

  • Provide fast, opinionated feedback

  • Help PMs reason through UX tradeoffs

  • Establish clear guardrails PMs can confidently operate within

What You Will Not Be Doing

  • Pixel-perfect mock production

  • Designing every feature or screen

  • Maintaining Figma parity with code

  • Visual branding or marketing design

  • Creating handoff artifacts for engineers

  • If your default output is screens, this is not the right role.

What Success Looks Like

  • UX feels consistent across modules and platforms

  • PMs move fast without inventing new patterns

  • Fewer usability questions from users

  • Faster onboarding with less training

  • No “why does this work differently over here?” moments

  • No large-scale UX rewrites six months later

How You’ll Work

  • Review-heavy, not production-heavy

  • Embedded early in feature thinking, not late-stage polish

  • Prefer rules, patterns, and written guidance over visuals

  • Use Figma only when a concept cannot be expressed clearly in text or prototypes

  • Code and prototypes are the source of truth.

Skills

  • iOS
  • primeng
  • easy-lms-quizworks
  • Figma
  • drift
  • native-navigation
  • guardrails
  • breezy-hr
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