Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)
- Source: Breezy
- Serious Development
- Remote
- Chicago
- Mid level
Job Description
Part-time: 20-30 hours per month
Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful
Job ID: 26FRA301
Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
Overview
Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.
Why This Role Exists
We build internal business applications at speed using:
- v0 for prototyping
- Angular + PrimeNG for implementation
- Native iOS apps that must feel like iOS, not web-on-a-phone
As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.
This role exists to ensure our products remain:
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Predictable
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Consistent
-
Native to their platforms
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Easy to learn and hard to misuse
You will not be designing every screen. You will be designing how the product behaves over time.
Who You Are
Required
-
Senior-level product or systems designer
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Experience with internal or enterprise applications
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Strong systems thinking; comfortable defining rules and constraints
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Deep familiarity with iOS as a platform (not just mobile UI)
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Comfortable challenging PMs and saying “don’t ship that”
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Pragmatic, opinionated, and not precious about visuals
Strong Plus
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Experience cleaning up inconsistent products
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Familiarity with component-based design systems
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Experience working with engineers directly
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Prior fractional or advisory roles
Red Flags (for us)
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Portfolio-first, system-light background
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Strong preference for redesigns over convergence
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Focus on “delight” over clarity and predictability
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Reliance on Figma as the primary output
What You’ll Be Responsible For
Product-wide UX coherence
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Own interaction patterns across the product
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Ensure similar problems are solved the same way
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Reduce inconsistency as new modules are added
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Prevent UX drift as multiple PMs and teams ship in parallel
Working within existing products
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Audit current applications and patterns
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Identify what already works and should be preserved
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Drive convergence — not redesign-for-the-sake-of-redesign
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Respect user muscle memory
Web UX (Angular + PrimeNG)
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Define how PrimeNG components are used (tables, forms, filters, modals)
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Establish behavioral standards:
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States
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Errors
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Permissions
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Progressive disclosure
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Prevent “almost-the-same” component variants
iOS UX (Native-first)
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Ensure strict alignment with Apple Human Interface Guidelines
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Catch web/Android patterns leaking into iOS
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Enforce native navigation, gestures, and control usage
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Prioritize platform correctness over internal consistency when they conflict
Partnering with PMs
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Review v0 prototypes and early implementations
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Provide fast, opinionated feedback
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Help PMs reason through UX tradeoffs
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Establish clear guardrails PMs can confidently operate within
What You Will Not Be Doing
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Pixel-perfect mock production
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Designing every feature or screen
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Maintaining Figma parity with code
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Visual branding or marketing design
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Creating handoff artifacts for engineers
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If your default output is screens, this is not the right role.
What Success Looks Like
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UX feels consistent across modules and platforms
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PMs move fast without inventing new patterns
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Fewer usability questions from users
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Faster onboarding with less training
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No “why does this work differently over here?” moments
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No large-scale UX rewrites six months later
How You’ll Work
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Review-heavy, not production-heavy
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Embedded early in feature thinking, not late-stage polish
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Prefer rules, patterns, and written guidance over visuals
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Use Figma only when a concept cannot be expressed clearly in text or prototypes
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Code and prototypes are the source of truth.
Skills
- iOS
- primeng
- easy-lms-quizworks
- Figma
- drift
- native-navigation
- guardrails
- breezy-hr
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