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Software Engineer(Unity 3D)

  • Source: LinkedIn
  • Applied Materials India
  • On-site
  • Bengaluru
  • Full-Time
  • Mid level

Job Description

Who We Are Applied Materials is the global leader in materials science and engineering solutions that are at the foundation of virtually every new semiconductor chip and advanced display in the world. The equipment that we create and service is essential to advancing AI and accelerating the commercialization of next-generation semiconductor chips. Join us and push the boundaries of materials science and engineering in a company at the foundation of the electronics industry. The work we do together advances the world’s technology.

What We Offer Location:

Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more.

At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits.

As a Software Engineer at Applied Materials, you’ll dive deep into ground-breaking technologies—like machine learning and AI—to craft novel software solutions that solve our customers’ high-value problems. Our Software Engineers are responsible for designing, prototyping, developing, and debugging software solutions for semiconductor equipment components and devices to ensure quality and functionality. You’ll develop software documentation and test procedures, troubleshoot software problems, and communicate with internal customers to understand project requirements. As part of our team, you’ll contribute your expertise in intricate systems, deciphering code, and anticipating software behaviors to ensure Applied remains the leader in the semiconductor and display sectors.

Job Summary: We are seeking an experienced Unity Developer with over five years of expertise in creating immersive AR/VR applications. The ideal candidate will possess a solid understanding of programming architecture, performance optimization, and cross-platform development. You will be instrumental in designing and developing innovative interactive experiences.

Experience - 7 - 10 Years

Education - B.E/B.Tech

Key Responsibilities:

  • Architect and develop scalable AR/VR applications using Unity3D.
  • Creating and maintaining interactive AR and VR user experiences using Unity.
  • Collaborate with cross-functional teams including designers, artists, and backend developers.
  • Collaborating with other developers to define, design, and ship new features.
  • Optimize rendering pipelines and application performance across devices.
  • Integrate AR/VR SDKs
  • Implement UI/UX for immersive environments.
  • Conduct code reviews and mentor junior developers.
  • Stay current with emerging technologies and best practices in AR/VR.
  • Continuously learning and adapting to new tools and platforms

Technical Skills: Core C# Development:

  • Very Strong knowledge C# and Monobehavior framework
  • Strong Object-Oriented Programming (OOP) knowledge
  • Writing efficient, reusable, and reliable code.
  • Maintaining code quality, organization, and automatization.
  • Documenting code and technical specifications for easy reference and future development.
  • Very Strong knowledge of Software Design Patterns with their implementation Unity and writing decupled code, theoretical knowledge candidate will be rejected upfront
  • Factory
  • Abstract Factory
  • SRP
  • Command
  • Strategy
  • IOC
  • State
  • DOTS
  • Generics
  • Good knowledge of consuming rest API
  • Strong knowledge of Unity Profiler & Performance Optimization
  • Strong logical and debugging skills
  • Multiplayer development knowledge
  • Strong communication skills, fluent in English

Unity Engine

  • Unity 6
  • Lighting, Materials, and Post-Processing
  • GPU Instancing & Draw Call Optimization
  • Unity URP/HDRP pipelines
  • Mecanim Animation System and Blend tree
  • Rigging & IK Systems
  • Rigid body, Colliders, and Physics Materials
  • Unity Addressable & Asset Bundles
  • Experience with game physics and particle systems

Candidate with below skill will be prioritized

  • Git, GitHub, GitLab
  • Jenkins, CI/CD pipelines
  • Experience on working with azure DevOps or JIRA software for task manag…

Skills

  • unity-3d
  • aws-sdks
  • c-sharp
  • abstract
  • processing-js
  • Github
  • gitlab
  • Jenkins
  • microsoft-azure
  • JIRA

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