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Unreal Engine Texture Designer

  • Source: Indeed
  • CBX
  • Remote
  • India
  • Full-Time
  • Mid level

Job Description

We are looking for a skilled Unreal Engine Texture Artist to join our team full-time.

You will work on detailed 3D assets for cinematic and technical videos, including aircraft, vehicles, mechanical components, interiors, and environments.

Responsibilities

  • Create and improve high-quality textures for Unreal Engine assets
  • Set up and refine realistic PBR materials
  • Work with Base Color, Roughness, Metallic, Normal, AO, and related texture maps
  • Fix texture inconsistencies, seams, stretching, and material issues
  • Handle UV adjustments when required
  • Create realistic materials such as metal, glass, rubber, painted surfaces, and mechanical components
  • Add decals, markings, scratches, dirt, wear, and other realistic details
  • Optimize textures and materials for Unreal Engine
  • Work with existing 3D models and improve their overall visual quality
  • Collaborate with cinematic, rigging, and VFX artists

Experience with Substance Painter, Substance Designer, Blender, or similar software is preferred.

Experience with Unreal Engine materials, shaders, emissive materials, transparency, or technical materials is a strong advantage.

This is a full-time remote position.

Working Hours

Monday to Friday
09:00–17:00

Salary

INR 30,000 per month

Pay: ₹30,000.00 per month

Application Question(s):

  • Are you available Monday to Friday from 09:00 to 17:00?
  • Besides texturing, what are your other strengths?
  • Please share a link to your full portfolio.
  • Which project in your portfolio do you consider your most realistic work? Please share the direct link and briefly explain why you consider it your strongest example of realism.

Work Location: Remote

Skills

  • unreal-engine
  • substance-designer
  • Blender

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