Level Designer and Environment Artist
- Source: Indeed
- AJinteractive
- $1 /yr
- Remote
- United States
- Mid level
Job Description
Important: Please Note this is a volunteering position with potential rev-share
Looking for An Environment Artist and Level Designer to help us finish Wolf of the Desert!
We’re a team of students and juniors creating Wolf of the desert and we’re looking for collaborating environment artists and level designers to help finish the games demo for mid November 2025!
For Info on the Current assets and art style please refer to: https://ajinteractive.itch.io/wolfofthedesert
A Qualified Candidate will have:
- Industry Knowledge: Understanding of stealth game level design, Unreal Engine, Blender 3d and any other applications to help speed up the process!
- Environment and level design Portfolio: Having a portfolio showcasing the ability to create interior levels that immerse the player in the experience is key
- Skills: Level Design, Environment Design, Modeling, Lighting, Texturing, Basic Sculpting and Animating, Using Premade assets and modifying them as needed, prototyping/ grey boxing levels and turning them into fully fledged environments.
- Creativity: Being able to look at currently made levels in similar games and adding unique twists to the levels
- Communication: Strong writing, presentation, and teamwork skills, communicating on time.
- Tools: Familiarity with Unreal Engine 5, Blender ( or a similar dcc software), Substance Designer or Alternative, Maya is a plus
- Experience: Prior work in game studios on a shipped game is a big plus.
Job Types: Part-time, Temporary
Pay: $1.00 per year
Work Location: Remote
Skills
- unreal-engine
- Blender
- substance-designer
