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Senior Virtual Reality Software Engineer

  • Source: LinkedIn
  • InfiVR
  • On-site
  • Full-Time
  • Senior

Job Description

About InfiVR

InfiVR is a Bangalore-based VR/AR company building immersive training and visualization solutions for enterprise clients across energy, manufacturing, and industrial sectors. Our work spans operator training simulators, equipment visualization, safety drills, and mixed-reality data exploration tools — deployed on standalone headsets, tethered PC VR, and AR devices.

The Role

We’re hiring a Senior VR/Unity Developer to lead the technical delivery of immersive applications on standalone and tethered XR platforms. You’ll own features end-to-end — from architecture and prototyping through optimization and deployment — and mentor junior developers on the team. You’ll work directly with project leads and clients on requirements, technical feasibility, and demos.

What You’ll Do

  • Architect and develop production-grade VR, AR, and MR applications in Unity for standalone headsets (Meta Quest 2/3/Pro, Pico) and tethered PC VR setups
  • Build interaction systems, custom locomotion, hand-tracking and controller flows using OpenXR / XR Interaction Toolkit
  • Optimize performance for mobile-class GPUs — draw calls, batching, LODs, shader complexity, memory budgets — to hit comfort framerates on standalone hardware
  • Integrate 3D assets, scenarios, and authored content into modular, reusable application frameworks
  • Implement backend integrations (REST APIs, LMS/SCORM/xAPI, analytics) for enterprise deployments
  • Collaborate with 3D artists, designers, and project managers to translate client requirements into shippable builds
  • Write clean, maintainable, well-documented code; review PRs; mentor junior developers
  • Participate in technical scoping, feasibility assessments, and client-facing demos

Must-Have Skills

  • Strong proficiency in Unity (2021 LTS or later) and C#
  • 3+ years of hands-on VR/AR development with shipped projects on standalone headsets (Meta Quest preferred)
  • Solid grasp of OpenXR and XR Interaction Toolkit (or equivalent: Oculus Integration, MRTK)
  • Experience optimizing for standalone XR — profiling tools (Unity Profiler, RenderDoc, OVR Metrics Tool), URP rendering pipeline, shader optimization
  • Comfort with 3D math (vectors, matrices, quaternions), physics, and spatial computing concepts
  • Version control with Git , branching strategies, and collaborative workflows
  • Ability to read documentation, debug independently, and ship under deadlines

Nice to Have

  • Experience with AR / MR development (ARKit, ARCore, HoloLens 2, Quest Passthrough)
  • Multiplayer/networked XR (Photon Fusion/PUN, Netcode for GameObjects, Mirror)
  • Shader programming (HLSL, Shader Graph)
  • LMS integration experience — SCORM, xAPI, Tin Can
  • Spatial anchoring, QR/marker-based tracking, image targets
  • Exposure to enterprise domains: oil & gas, manufacturing, healthcare, training simulators
  • Native plugin development (Android/iOS) and build pipeline automation
  • Experience with WebXR or cross-platform XR frameworks

Skills

  • unity-3d
  • pico
  • toolkit
  • shippable
  • c-sharp
  • arkit
  • arcore
  • microsoft-hololens
  • photon
  • microsoft-graph
  • iOS
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