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Animator & Motion Graphics Designer

  • Source: Ashby
  • PostHog
  • Remote
  • United States
  • Full-Time
  • Mid level

Job Description

About PostHog

PostHog is your product’s context layer. It ingests and stores your analytics, errors, replays, and business data so you and your agents can query and act on it.

We launched out of Y Combinator’s W20 cohort. We’ve since shipped more than a dozen products, including:

We are:

  1. Product-led. More than 500K organizations have installed PostHog, mostly driven by word-of-mouth. We have intensely strong product-market fit.
  2. Default alive. Revenue is growing incredibly quickly, and we’re very efficient. We raise money to push ambition and grow faster, not to keep the lights on.
  3. Well-funded. We’ve raised more than $180m from some of the world’s top investors. We’re set up for a long, ambitious journey.

We’re focused on building an awesome product for end users, hiring exceptional teammates, shipping fast, and being as weird as possible.

Things we care about

  • Transparency: Everyone can read about our roadmap, how we pay (or even let go of) people, our strategy, and how we work, in our public company handbook. Internally, we share revenue, notes and slides from board meetings, and fundraising plans, so everyone has the context they need to make good decisions.
  • Autonomy: We don’t tell anyone what to do. Everyone chooses what to work on next based on what’s going to have the biggest impact on our customers, and what they find interesting and motivating to work on. Engineers lead product teams and make product decisions. Teams are flexible and easy to change when needed.
  • Shipping fast: Why not now? We want to build a lot of products; we can’t do that shipping at a normal pace. We’ve built the company around small teams – autonomous, highly-efficient groups of cracked engineers who can outship much larger companies because they own their products end-to-end.
  • Time for building: Nothing gets shipped in a meeting. We’re a natively remote company. We default to async communication – PRs > Issues > Slack. Tuesdays and Thursdays are meeting-free days, and we prioritize heads down building time over perfect coordination. This will be the most productive job you’ve ever had.
  • Being weird: Weird means redesigning an already world-class website for the 5th time. It means shipping literally every product that relates to customer data. It means building an objectively unnecessary developer toy with dubious shareholder value. Doing weird stuff is a competitive advantage. And it’s fun.

Why this role at PostHog now?

We have a strong brand and a lot of strong content for you to build on. What we don’t have (yet) is someone whose whole job is making it move.

You’ll be PostHog’s first in-house video animator, and the creative engine behind everything that moves in our visuals.

We take video seriously (although we’re not really so serious). Our Video team ships documentaries, product launches, ads, social shorts, and more.

Right now, there’s no single owner of motion at PostHog, so the effort comes from several people, each with their own style, and most animation gets added at the very end of post-production. It doesn’t move like one brand.

Your job will be to give it one. You’ll be the creative engine behind PostHog’s animated visuals. Your fingerprints will be on how PostHog moves, everywhere, but primarily in video.

This isn’t a pure motion graphics role. We need someone who can also draw. You’ll eventually design and illustrate your own assets as…

Skills

  • posthog
  • lottie
  • slack
  • ashby

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This listing is a publicly available opportunity curated by Try Club to help talent discover relevant roles. Try Club is an independent platform and is not affiliated with PostHog

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